3D and Me
There are several points in my life that I could use as the stimulus for my interest in anaglyph 3D. The most obvious point of origin was the 3D comics my Dad would bring home for me when I was small. Another point might be an evening when I thought I was falling off the planet. Still another point might be the day I started shooting 3D pictures with a Loreo camera. Or it could be the day I decided I didn’t need a 3D camera to make 3D images. I guess what I am trying to say is my current work is more of a culmination of all those moments to explore something from my past and bring it into the present day.
Anaglyph 3D is old school. Red/cyan glasses give a lot of people headaches. Many people can’t see anaglyph 3D at all. It is, however, a very simple process from a technical point of view. Everyone wants to know “how” it is done. The “how” is actually the easy part. The “what” is the kicker.
With 3D I have the power to layer images on top of each other, like a shadow box. Unlike a shadow box, I have a huge number of layers I can play with, including many that are above the picture plane, not just under it. The challenge is how to use this process to communicate a narrative effectively. The medium can be used to convey emotional tone, story, character, action and ideas. I consider myself a beginner in this process. The more I work with 3D, the more powerful I come to understand the capabilities are. I have just scratched the surface. There is a lot more there. As I discover it, I will be posting it here.
The current work:
NOT QUITE HERE- a 3D graphic adventure in four parts ( at the moment.) The first chapter is complete, the second, half way home.
Chapter One: Plague of the Pigheads
3D Image Gallery- images not part of a specific narrative that explore ideas and technique.
Events- a history of public 3D events where I have exhibited or taught 3D.
